A potent bow-focused Arcanist built in The Elder Scrolls Online

A potent bow-focused Arcanist built in The Elder Scrolls Online

The Elder Scrolls Online (ESO) continues to be a captivating and expansive MMORPG that immerses players in the rich lore and vast landscapes of the Elder Scrolls universe. While many players opt for traditional spellcasting or melee builds, there’s a niche and intriguing playstyle that revolves around a bow-wielding Arcanist. In this article, we’ll delve into the intricacies of a potent bow-focused Arcanist build that proves to be not only enjoyable but also formidable in both solo and group play.

The Bow Arcanist Overview

Before we delve into the specifics of the build, let’s get acquainted with the primary stats and key elements of this bow Arcanist.

Stats:

Maximum Magicka: 14,000
Maximum Health: 20,000
Maximum Stamina: 30,000
Stamina Recovery: 2,500
Weapon and Spell Damage: 4,600
Critical Chance: 60%

Notable Passives:

Medium Armor Passives
Herald of the Tome Passives (Crux generation and damage buffs)
Fighters Guild (Camouflage Hunter for crit chance)
Syjic Order (Channeled Acceleration for Minor Force)
Curative Rune (Reconstructive Domain for group utility)

Gear and Consumables

Gear Sets:

Deadly Strike (Offensive 5-piece set):
    Increases damage over time and channeled ability damage by 15%.
    Configured on the front bar: Precise Bow with Absorb Stamina enchant, Deadly Necklace, and two Deadly Rings (Bloodthirsty if transmuted).

Orc's Wrath (Crafted, flexible 5-piece set):
    Crafted set providing crit chance, crit damage, and extra weapon and spell damage.
    Crafted in medium armor for all the relevant pieces.

Storm Fizz (Monster Set):
    Provides extra stamina recovery and two significant damage procs (shock and physical damage).
    Base game set, easily obtainable.

Mundus Stone and Consumables:

Thief Mundus Stone: Ideal for maximizing crit chance in both solo and group play.
Lava Foot Soup Buffet: Ideal food for extra stamina recovery and Max Stamina.
Stamina Potions: Basic or weapon power potions, depending on preference and availability.
Race Choices:
    Khajiit: Great for Overland and solo content, providing recoveries and crit damage.
    Dark Elf: Preferred for endgame content due to increased stamina, max Magicka, and weapon/spell damage.

Skills and Rotation

Front Bar (Bow):

Tentacular Dread (Spender):
    Immobilizes enemies and debuffs them, increasing damage to them.
    Requires three Crux for optimal damage.

Pragmatic Fate Carver (Main Offensive Skill):
    Offers a significant damage shield for protection.
    Recommended morph for the bow build due to its practicality.

Inspired Scholarship (Buff):
    Generates Crux and provides Major Brutality and Major Sorcery buffs.
    Grants bonus magic damage when using class abilities.

Writhing Rune Blades (Crux Builder):
    Generates one Crux per use.
    Provides bonus weapon and spell critical based on Crux stacks.

Camouflage Hunter (Buff and Flex Slot):
    Passive weapon and spell damage, plus Minor Savagery and Prophecy.

Ultimate: The Languid Eye (Ground AoE Damage):

Morph for maximum damage.
Recast to reposition or extend damage.

Back Bar (Bow):

Poison Injection (Damage Over Time/Execute):
    Ramps up damage on low-health enemies.
    Bonus damage with Masters or Maelstrom bow.

Endless Hail (Damage Over Time):
    Procs back bar glyph for extra weapon and spell damage.

Razor Caltrops (AoE and Armor Debuff):
    Major Breach debuff improves true damage for you and your group.

Channeled Acceleration (Buff):
    Ensures Minor Force for extra crit damage.
    Lasts for one full minute, reducing the need for frequent recasting.

Reconstructive Domain (Group Utility/Flex Slot):
    Provides a heal over time, minor recoveries, and minor courage.

Ultimate: Sanctum of the Abyssal C (Emergency Ultimate):

Provides a substantial damage shield and damages enemies in the area.

Rotation

Apply Buffs: Channeled Acceleration, Inspired Scholarship.
Back Bar DoTs: Poison Injection, Endless Hail, Razor Caltrops.
Bar Swap: Use Rune Blades until you have three stacks.
Front Bar Rotation: Tentacular Dread, Rune Blades, Pragmatic Fate Carver.
Repeat, incorporating the ultimate when available.

Champion Points

Green Tree:

Steed's Blessing, Treasure Hunter, Rationer, Liquid Efficiency.

Blue Tree:

Biting Aura, Thaumaturge, Biting Finesse, Wrathful Strikes.

Red Tree:

Rejuvenation, Fortified, Boundless Vitality, Bloody Renewal.

Conclusion

This bow Arcanist build showcases the flexibility and potency of unconventional playstyles in ESO. Whether you’re exploring the vast landscapes alone or delving into challenging group content, this build offers a unique and powerful experience. Experiment with gear and skills to tailor the build to your preferences, and may your arrows find their mark in the ever-expansive world of Tamriel.

We hope this article is helpful. For more guidance on The Elder Scrolls Online and buy Elder Scrolls Online gold services, check out MMOexp.

FC 24 – Several factors might be at play

FC 24 – Several factors might be at play

Division 7 in Rivals proved to be a challenging experience as I dedicated four hours to the game yesterday without securing a single victory. It led me to question if I’ve suddenly forgotten how to play. Consequently, I’ve decided to take a break from the game for a while. Historically, I’m someone who achieves 11 wins in Weekend League, and when actively engaging in Rivals, I usually find myself in D2/D3. My best finish in Weekend League last year was 15 wins. While life and work have limited my playtime this year, I still consider myself knowledgeable about the game. I’m not a pro, but I’m far from a novice.

Admittedly, my mental state wasn’t at its best after the first two hours of continuous losses. All I wanted was to secure a win before calling it a night, but it proved elusive. I’ve had a Weekend League qualification ready for a couple of weeks, yet the fear of using it looms large. If I can’t win a single match in Division 7, what fate awaits me in Weekend League? A potential 0-20 outcome feels daunting.

This experience is new to me. While I understand that some players intentionally lower their skill level in Rivals, the prospect of never winning is something I’d rather avoid. Losing every game doesn’t contribute to an enjoyable gaming experience for me.

Several factors might be at play. The initial weeks after a season reset tend to be more challenging, but the difficulty usually evens out over time. Last season, I spent what felt like an eternity in Division 6 before eventually reaching Division 4. The player base appears more condensed, with many casual players losing interest in the game. There’s also a lack of real incentive for grinding Rivals, resulting in players not getting promoted and intentionally staying at lower divisions for matchmaking reasons.

The prevalence of the 71 depth press tactics adds another layer of difficulty. While beatable, it makes every game feel like a slog, with many players adopting similar strategies, such as utilizing wingers and cutbacks. This creates a sense of trying to beat the game rather than the opponent’s team, which becomes dull and repetitive.

Additionally, there are moments when it feels like the game is working against you. The attacking AI seems ineffective, defending becomes risky, and passes go awry. This overall experience diminishes the enjoyment of the game, especially during a streak of poor results. Moods take a direct hit, moods are low, and losing matches and FC 24 coins is a regular occurrence.

What is your current PvP build in New World

What is your current PvP build in New World

What is your current PvP build, and which gems are you using with it? There’s a remarkable diversity of damage types and builds in the game right now. It’s unprecedented to see such a variety of builds, each with their unique damage sources, whether it’s melee, ranged, elemental, or physical. Some builds are potent, and a few even incorporate hybrid damage types through gems. It’s reasonable to assume that each class has its own vulnerabilities, against which players spec their resistances.

I’m curious about everyone’s build and which gem slots they pair with it, specifically those specialized against the most significant threats they face. I’ll share my own build as a starting point: I’m a dexterity-based character, and I prioritize 23% thrust resistance and 18% fire resistance. I’d love to add more resistances, like abyss resistance for countering great axes, but it’s challenging to cover all potential threats. Balancing resistances is a complex task.

My build is a Fire Staff/Battle Axe combination with 100 Constitution and a glass cannon approach. I don’t have any healing abilities or health perks. I use 5 opal gems in my armor, and I adapt my jewelry based on the situation or opponents I face in wars. In war, I tailor my gem choices to the specific damage type I’m engaging with, which, in my case, is thrust damage.

I prefer opal gems as they offer versatility against various elemental damage types. In New World, flexibility is key, but the gem choices can also be situational.

My main challenges come from knockdowns or crowd control combos, and bows/muskets can deal nearly 80% of my health in one shot. To mitigate this, I use thrust gems to reduce the damage.

Regarding my amulet, I believe I should swap it more frequently to adapt to different matchups.

For my weapon, I use Keen Speed. If I were using a flamethrower, this perk would be more beneficial than the flamethrower-specific perk. However, I do not use a flamethrower. I focus on high critical chance with my pillar and fireball to trigger the haste effect. It’s a somewhat unusual choice in the current PvP meta, given the prevalence of the PvP perk that enhances damage to haste play, especially when combined with the flail.

My choice of gem is a Pest Runeglass Ruby ignited.

I have other builds in mind for arenas, which I can switch to based on the opponents or team compositions I might encounter.

My build is not entirely original; I took inspiration from the gunmage build on MMOexp.com and adapted it to suit my playstyle and preferences. MMOexp also provide cheap New World gold coins, 100% safe and fast service.

WOTLK Classic Phase 3: The Perfect Time for Alts and Catch-Up

WOTLK Classic Phase 3: The Perfect Time for Alts and Catch-Up

Wrath of the Lich King Classic has taken the World of Warcraft community by storm, rekindling nostalgia for one of the most beloved expansions in the game’s history. Whether you’re a dedicated player running raids every week or someone looking to start a new alt, there’s still a lot of fun to be had in this classic version of the game. In this article, we’ll explore why Phase 3 of WOTLK Classic is the ideal time to either start taking an alt seriously or re-roll in preparation for the Icecrown Citadel (ICC), where the real end-game begins.

The Joy of Variety

One of the strengths of WOTLK Classic is the diversity of classes and roles you can explore. From the versatility of the Shadow Priest to the adaptability of a Holy Paladin, each class offers a unique playstyle. This variety keeps the game fresh with the help of WoW Wotlk gold, as you can switch between roles, offering different challenges and experiences. It’s all about finding what suits your preferences best.

However, there’s one glaring issue in the current game state—the lack of flying mounts, which makes leveling an alt feel like an eternity. This issue has become particularly pronounced with the arrival of Phase 3. Nevertheless, there are ways to make the leveling process more enjoyable.

Leveling Alts in Style

One essential tip for leveling an alt is to embrace professions that will enhance your journey. Engineering, in particular, stands out as an excellent choice. If you’re planning to go engineering, do it at level 65 rather than waiting until level 80. This early investment allows you to craft fun gadgets like rocket boots, bags of grenades, and powerful trinkets that can make the final 15 levels of leveling feel more exciting.

Phase 3: The Perfect Catch-Up Phase

Phase 3 in WOTLK Classic is a game-changer. It’s the sweet spot for players who want to gear up an alt quickly or re-roll entirely in preparation for ICC. Here’s why:

Abundance of Crafting Gear: Before even stepping into a raid, you can acquire a wealth of crafting gear for your alt. Whether you need cloth, leather, or plate, you can get your hands on items like Cowl of the White Dawn, Savior's Slippers, Merlin's Robes, and Bejeweled Wizard Braces.

Tier 9 Crafted Gear: Phase 3 brings crafted gear with Tier 9 quality, providing additional options for your character. You can get geared up faster with items like Asimov's Strap, Ham Wraps of Resonance, and Leggings of Lost Love.

BoE Gear: The abundance of Bind-on-Equip (BoE) gear from raids, especially from Naxxramas and Ulduar, makes gearing up your alt easier. You can get decent gear without having to wait for a raid drop or spending excessive gold.

BoE Weapons: The game offers various BoE weapons that are affordable and excellent for alts. Items like Titansteel Guardian and Faces of Doom can quickly bolster your character's arsenal.

Professions: Leverage your character's professions to gain a head start. For instance, engineering can provide you with powerful gadgets, while blacksmithing can create starter weapons.

Normal 5-Man Heroics: By running normal 5-man heroics, you can obtain 200-item level gear easily, and even 5-man heroic gear empowers your character, offering valuable items like Banner of Victory.

Potential for Heroic+ Runs: In Phase 3, there's speculation about heroic+ runs or empowered runes, which can further enhance your character's gear from 5-man heroics.

Naxxramas 10-Man: Even Naxxramas 10-man raids in Phase 3 offer accessible two-handed weapons and other valuable gear, making gearing up your alt a breeze.

Preparing for Icecrown Citadel

Phase 3 is the gateway to Icecrown Citadel (ICC), the pinnacle of raiding in WOTLK Classic. If you’re interested in trying a new class or role to excel in ICC, Phase 3 is your golden opportunity. Gearing up your alt has never been more straightforward, with various options to obtain the necessary gear quickly. By following the strategies outlined above, you can ensure that your character is prepared for the challenges that ICC presents.

Conclusion

In Wrath of the Lich King Classic, Phase 3 offers an excellent opportunity to embark on new adventures with alts or re-roll for the upcoming ICC raid. The wide range of gear options, the availability of BoE items, and the potential for empowered runes make gearing up your alt easier than ever. Enjoy the diversity of classes, embrace the journey with engaging professions, and get ready for the epic challenges that await ICC. Phase 3 is the perfect catch-up phase for all adventurers in Azeroth. So, whether you’re a veteran raider or a budding alt enthusiast, now is the ideal time to dive into the action and embrace the adventures that await in WOTLK Classic.

Remember to stay tuned to MMOexp.com for all the latest news! You can also enjoy buying cheap WoTLK Gold service here.

The falchion used to be the favored choice

The falchion used to be the favored choice

Is the longsword fighter a viable competitor against those wielding a falchion and shield? It seems that the majority of fighters opt for the traditional sword-and-shield combination, occasionally switching to a crossbow or halberd based on their objectives. The falchion used to be the favored choice, but its status may have shifted due to recent nerfs.

Lately, I’ve been immersing myself in videos showcasing longsword parrying techniques, and it appears to be a winning strategy when executed flawlessly. However, the challenge lies in the execution, as it demands an in-depth understanding of every weapon’s moveset and the ability to consistently parry them. PvE encounters are more predictable, but when facing human opponents, their erratic movements make parrying a far more demanding task.

So, can the longsword hold its own against sword-and-shield fighters, or does the added protection from the shield, resulting in superior damage reduction, generally outperform it?

The longsword’s parry is often underestimated. When combined with Shield Mastery and Counter-Attack, the riposte is executed faster than most weapons can retreat behind their shields, making it a near-guaranteed hit if you’re within range. Even if you miss the parry, the blocking stance protects your head with your arms, significantly reducing damage from horizontal strikes like those of the falchion.

True, you remain vulnerable to leg attacks if your opponent actively denies your parries. However, in the worst-case scenario, while they are targeting your legs, you can still retaliate with a thrust to their face, which is an exchange that favors you. The main drawback of the longsword is its relatively slow attack speed, often causing you to lose in DPS races, and lost a lot of more Dark and Darker Gold in the end.

To compensate for its sluggishness, the longsword benefits greatly from Adrenaline Rush. While this can be effective, being caught without it can lead to dire consequences.

Related DAD topic read: Dark and Darker is designed to provide a truly immersive horror experience