Guide to Making Millions with the RuneCrafting Skill

Guide to Making Millions with the RuneCrafting Skill

RuneCrafting, or RC, is a skill that was released with the RuneScape 2 update, in which the player is able to craft their very own rune stones for magic spells at RuneCrafting altars. RuneCrafting offers a tremendous opportunity to create a massive amount of money, as well as a very well respected cape, the Runecraft Cape.

To star off, one must first complete the quest, Rune Mysteries. Once that has been completed, a player now has the ability to craft runes. At the very first levels, the player will not earn much money, but the profits increase as their RuneCrafting level rises.

A player will start off by making air runes, but for this a player must visit the grand exchange and purchase an air talisman or an air tiara, along with some rune essence. Once those materials are acquired, simply take a full inventory load from your bank account to the air altar located north east of Varrock just besides the bridge leading to Barbarian Village. A player will do this from levels 1-44.

Profit with this.
1-44.
11,130 Rune essence: 868,140
39,473 Airs made: 631,568
Loss of: 236,572

Afterwards, a player MUST raise their summoning level to 57, to be able to summon a spirit graahk. With this, a player will craft nature runes. The materials needed for this process are a nature talisman or a nature tiara, and this time pure essence, and also various rings of duelling, for quick banking. Another thing that a player might want to consider are pouches, which can be attained from the RC guild, for a minimal price. Do keep in mind that as your RC level increases you have a higher chance of crafting two nature runes per pure essence. A player will do this from levels 44-82.

Profit with this.

44-82 Natures (Note: This is the BARE MINIMUM you will make, not including the random extra natures)
262,827 Pure ess: 41,001,012
262,827 Natures: 64,129,788
Profit of: 23,128,776

Next a player will need to complete the quest “Lunar Diplomacy” in order for the next step to function. At this point, a player will be crafting double astral runes. You will need pure essence and your pouches, but no talisman or tiara since the astral altar is not located inside a temple. Simply run from Lunar Isle’s bank to the astral temple, and it is suggested to use moonclan teleport to maximise profit per hour. A player will do this for levels 82-99.

Profit with this.
82-91 Double Astrals (Note: this is probally the fastest way to level)
400,201 Pure ess: 62,431,356
800,402 Astrals: 159,279,998
Profit of: 96,848,462

The final step requires all that was mentioned for levels 44-82, but the only difference is that a player will be crafting double nature runes. This is probably one of the best money-making methods in RuneScape.

Profit with this.
91-99 Double Natures
792,400 Pure ess: 123,614,440
1,584,800 Nature: 386,691,200
Profit of: 263,076,760

Profit 1-99 (Note: This is the BARE MINIMUM not including random extra runes and graahk/Ring of Duelling cost)
392,817,426
Expect to add at least another 30m or so with extra runes and after taking off graahk/Ring of Duelling prices.

Keep in mind that this skill takes an immense amount of time, an estimated of 600 hours from 1-99. It is very tedious, and breaks are recommended. Apart from this, good luck and enjoy the wealth!

An Introduction to Tabletop Role-Playing

An Introduction to Tabletop Role-Playing

With the huge success of games like World of Warcraft and EverQuest, many people now think of computer games when they hear the term “role-playing game” (RPG). What some people-especially younger gamers-don’t realize is that RPGs have been around for over 30 years and don’t necessarily require a top-of-the-line console or computer system to play. While the two forms of gaming are similar in many respects, tabletop games allow a much wider range of possibilities than their computerized counterparts.

On the surface, tabletop RPGs look a lot like computer RPGs (CRPGs), and with good reason-many of the most popular computer games are based on Dungeons amp; Dragons, the first and most widely played tabletop RPG. Like computer gamers, tabletop role-players create characters (game alter-egos) who adventure through an imaginary world. One player, the Game Master (GM), is in charge of creating the world, taking on the roles of characters not controlled by players, and resolving actions and events using the game’s rules system. In short, the GM performs all the functions of the software in a CRPG.

While a computer can often handle the basic game rules much faster than a human GM, player actions in CRPGs are limited to those coded into the software. For example, a character may be able to sneak past, attack, or even fast talk a pair of guards, but other options are simply not available. A human GM, on the other hand, can adapt the rules system to handle anything the players can dream up. If a player in a tabletop game wants to try to frighten those guards away by orchestrating a Scooby-Doo-style “haunting,” the human GM merely needs to decide how to apply the game rules to this situation.

A human GM can also create and modify the story lines of a game to fit character backgrounds, personalities, and motivations. This type of individual customization provides more opportunities for collaborative storytelling and character development. Even though instant messaging and voice software allows computer gamers to conduct “in character” conversations, such role-playing is somewhat pointless, since the software is unable to react to the information revealed through character interaction. Because the plot remains the same regardless of the characters involved, the players are unlikely to feel that they have a personal stake in the outcome of the story.

In addition to allowing for more player actions and more customized stories, tabletop RPGs allow players more choice in game genre and tone. “Generic” or “adaptable” rules systems, such as GURPS and QAGS, allow players to create characters and stories for any type of game world that they want to explore. Unless they have programming skills and lots of free time, computer gamers are limited to the games available on the market, which tend to be restricted to a few popular genres for marketing reasons.

Ultimately, the superiority of tabletop RPGs lies in their ability to allow the players to engage in collaborative storytelling. CRPGs can mimic the most basic elements of traditional role-playing, but the characters are ultimately just pawns in a story created by the game’s designers. With tabletop games, players can let their imaginations run wild and take an active role in story, which is much more satisfying.

Vindictus: Action-Packed MMO Looks to Change the Pace of Online RPGs

Vindictus: Action-Packed MMO Looks to Change the Pace of Online RPGs

Forget the slow, almost turn based point and click fighting in most Massively Multi Player Online Role Playing Games (MMORPG) of yesterday. Check out Vindictus, from Korean game producer Nexon, with its next-generation action packed swordplay and fantasy fighting system. No more static battles where you just stand next to an enemy NPC and trade blows. Instead, Vindictus offers fast-paced, intensely energetic gameplay with an array of destructible environments, for free! It looks to be one of the most hotly anticipated MMORPGs of the year!

Mabinogi Heroes was the original name of the game, but it has been changed to the more mysterious sounding, Vindictus. The original Mabinogi game, also by game powerhouse, Nexxon, had a very cartoony, cell-shaded anime look to its graphics. Vindcitus looks completely different, and I wonder if the reason they changed the name was to distance it from the earlier, more kid friendly MMORPG. All speculation aside, it is obvious from the gameplay videos, trailers, and screenshots that Vindictus is no kids game and has gone to an ultra hardcore style of gameplay and graphics.

Players can choose from 5 main characters to play as, in a departure from traditional MMORPGs where players usually choose a “class”, not a “character.” These characters are Kai (male archer), Fiona (female warrior), Evie (female magician), Lann (male warrior), and Karok (giant warrior). All characters have different abilities and skills, making them invaluable on the different levels and zones.

Gameplay is hardcore combat, fast and brutal. The game uses the awesome Source engine from Valve and environments have a lot of physics-based obstacles and destructible items and zones. It appears that players can even pick up different items (trees, gravestones, rocks, barrels) and wield them or throw them at the enemy. Bridges can be chopped down, walls destroyed, traps sprung and so on, in this intense, action-rpg game. I was really impressed with the early gameplay videos for Vindictus and hope the game continues in the same action genre. There aren’t many MMORPGs that use the intense action that Vindictus uses, so it is nice to see this change in the taste from Nexon.

Vindictus is currently available in Asia, and in North America. It is not yet released for Oceania or Europe, playing from an IP address from those regions will not work. You can download the North American client for Vindictus at its website, hosted by Nexon. The game is free to download and free to play, although you can pay money to purchase different item upgrades, costumes and more in the item shop (microtransactions basically pays for this game).

First Impressions of “WoW: Cataclysm:” Beyond Patch 4.0.3

First Impressions of “WoW: Cataclysm:” Beyond Patch 4.0.3

World of Warcraft’s newest and highly anticipated expansion, Cataclysm just released at 12:01a.m. today, December 7, 2010. With it, comes the rest of the content we did not get with previous 4.0 patches and many players scrambling to be the first of their server to the new level cap of 85. Blizz is on Pacific time which means it was 2am for me but this didn’t stop me or others from staying up for the midnight release. On my horde server, players were lined up at the flight trainer with minutes still to go before the release, awaiting their Flight Master’s License.

4.0 patches brought us the removal of portals in Dalaran and the addition of class trainers, new race/class combinations (hello Troll Druids and Undead Hunters!), new gnome and troll starting areas (no more sharing with dwarves and orcs), new Cataclysm load screens, login screen and intro cinematic, new music, city quartermasters with new rep tabards and more. We got a steam powered auctioneer in Dalaran and a reduction in experience from 71-80 to help you prep for Cata release even quicker.

Even those without the expansion can see many of the city and zone changes but you will need to purchase Cata to get access to creating Worgen and Goblin characters and their corresponding start zones, professions past 450, new dungeons, new 80+ zones, guild leveling and guild achievements and more. I struggled deciding who to level first- my troll druid from 80 to 85 or my new goblin priest (so I’m going for both to break the “grind”.)

As for the new profession, Archeology, I like it so far. Early impressions are that it’s easy but time-consuming and I’m betting the market for it will be destroyed by the fact that everyone wants to try it. Once the newness settles down a bit, it will likely be a profitable profession as well.

Flight in Eastern Kingdoms and Kalimdor is great but requires some thought for the veteran player who’s used to portalling around (and probably had your hearth set in Dalaran, too) and taking the flight masters. You will need to visit the flight trainer to learn your Flight Master’s License to allow you to fly in these older zones and if you’re having trouble finding it, look for the huddle of people gathered around!

The only downsides so far- random dungeon queues can get you in with any old Yahoo looking for an easy leveling experience. No one really knows what they are doing so expect that you might wipe more. Also, chat channel spam is at an all-time high while people try to find answers to their questions and trolls prey on the opportunity to annoy and mislead. But all in all, it’s a small price to pay for the many great new features in this xpac.

There are some bugs here and there as is typical in an expansion but overall, Cata is holding strong with its smooth release, only a few hours in as of now. I was also happy to see that wait times on BGs and dungeons are fairly low to average for my servers anyway.